Notable Fire Mods include - Torch (x2, +4%) (Act 1 - Counsel of despair). Burning dead zombies will deal moderate damage to you constantly as long as you stand on them. The enemy is not incapacitated and will increase dealt by the burning zombie.
Fire scales upward over time (except when burnt with phoenix) and deals a large amount of damage. Notable Shock mods include: Old Smoky (x4, +6%) (Act 2/3 - Spy Game), Short Circuit (x3, +4%) (Act 2 - Judgment Day), Magic Wand (x3, +4%) (Act 2 - Bitter Return)įire represents Fire damage. Shocking will deal major damage to yourself if you stand on the enemy for longer than 1.5 seconds. The enemy is incapacitated and cannot damage you with an attack. Lightning will shock the enemy, causing them to flail about for high damage.
Weapon procs will ONLY occur on a critical hit. The proc effect for the weapons are multiplicative based on your current weapon’s damage. Act 1 Refers to the Resort, Act 2 refers to the city, and Act 3 refers to the jungle. So, what I’ve found so far about mods are the following, if there are people who are still confused about it and/or want suggestions.